Base attack system changes: now the base attack's system checks for the playfield difficulty level & also the player structures attack & defense rating to determine what kind of attack will be triggered.
Decreased the overall fog seen when lights (suit light, handheld light, spotlights) are enabled in particular weather types
DialogueState from BlockConfig.ecf: if this is set, always this dialogue state is taken (even if it is overwritten using god mode)
DialogueSystem: added 'RemoveBookmark(int bmId)' and new 'AddBookmark()' with possibility to get the bookmark id (bmId) on bookmark creation
Edited FWN constructor icons to include a colored background and darker shadows.
Various optimisations done for loading into saves to cut down on how long it takes to load into a save game.
Playfield changes ‘Akua’ playfield:
RockResources can be easier dug close to poles
Tundra biome is larger
Nights are a bit brighter; adjusted Storm fog colors
Biomes tweaked for decorations, added Savanna transition biome ‘HighGrass’
Terrain stamp placement tweaks, removing some texture artifacts. Note: Playfield seed has been altered.
Fixes:
Parts Collection window: fixed CoQ when pressing "L" in the search window, now updating the page "Info" when pressing "Reload" of a BP and also reloading it in BP lib (so the new version gets spawned)
Parts Collection Window: fixed Blueprints losing blocks when saving a BP via Parts Collection Window and there were blocks without Id changed/moved in BlocksConfig.ecf
01184: Delay of Fuel calculation for just loaded structure lead to wrong fuel consumption
01113: Forcefield effect visual glitch while moving in 1PV on the vessel
01007: Flickering of holo devices & force fields seen at certain angles