Index: GameAPI > CmdId
Updated to Version: Experimental 8.0.1 1610
Currently these are all of the known Telnet commands with basic explanations
Telnet commands
For a full list of availible console commands, with documentation: ConsoleCommands
Some commands on that list also doubles as Telnet commands (!) (marked "is telnet": "V")
This list is 'telnet-only' commands
gents
Command: gents
List all structures on all playfields (only dedi/server)
initadmin
Command: initadmin
Sets myself as the initial administrator.
This command can only be executed if there is no player
with admin permissions.
Instances
Command: instances
Shows information of all running instances
plys
Command: plys
Shows all players in the game
remoteex
Command: remoteex
Use pf=<process id> or cl=<client id> to send console command to
Send in-game console commands to a player or playfield
Player example: remoteex cl=xyz sector Akua (replace xyz with your player client ID)
Playfield example: remoteex pf=13012 destroy 26035 / remoteex pf=13012 regenerate 34
replace 13012 with the Playfield Proccess ID
The other number is the entity ID of the ship/poi
Note that any command will be executed no matter the users privelegies on the server (Will not check if the user 'is allowed to execute' command)
known to work:
remoteex cl=P 'marker add name=N pos=X,Y,Z w wd expire=T'
places a waypoint on the in-game map for the player that is ClientID "P"
w for Waypoint (optional, currently bugged. all plotted coordinates show as waypoints)
wd = remove when player gets close (not tested, may be default)
Variables:
P = clientID
N = a string with no spaces
X/Y/Z = the coordinates, whole numbers ONLY
T = time in seconds till the mark dissapears (Note: can't use wd and Expire in the same mark)
For all valid RemoteEx commands (ConsoleCommands)
Note, that Console Commands with spaces must be inside quotationmarks to work.
saveandexit
Command: saveandexit
Saves the game and exits - optionally after a given timeout.
NOTE: Issuing this command automatically cancels a scheduled 'stoppf' command!
When using a timeout some warning messages will be broadcasted before actual exiting.
saveandexit [<timeout in minutes: max=15>]
- when a timeout is given the exit will be delayed accordingly
saveandexit cancel - cancels a scheduled exit
saveandexit - shows a scheduled exit
Examples: saveandexit 10
say
Sends a chat message to players or factions
- say 'text with blanks' -> send a message to all players
- say f:<faction-token> 'text with blanks' -> send a message to a specific faction
- say p:<client-id> 'text with blanks' -> send a message to a specific player
(use 'plys' to get client ids)
Examples: say f:Abc 'We deleted the problematic SV'
say p:37 'I restored your lost HV'
servers
Command: servers
Lists all connected playfield severs
can also do things like
stoppf
Command: stoppf
Stops a specific or all playfield servers - optionally after a given timeout.
NOTE: Issuing this command automatically cancels a scheduled 'saveandexit'!
When using a timeout some warning messages will be broadcasted before actual stopping.
Remaining connected players will be disconnected, they can immediately reconnect.
stoppf <playfield name>|all [<timeout in minutes: max=15>]
- stops the server that provides the playfield (or all servers)
- when a timeout is given the stop will be delayed accordingly
Note: Put playfield name in single quotes if it contains spaces
stoppf <playfield name> kill
- immediately kills the server process that provides the given playfield
Use only if a normal stop didn't work (may result in not saving latest data)
stoppf cancel - cancels a scheduled server stop
stoppf - shows a scheduled stop - if any
Examples: stoppf Ningues