(Removed double Commands. Only show Telnet Only Commands) Tag: Visual edit |
m (Cleaned up some formatting, and specified that this list is 'telnet-only' commands) Tag: Visual edit |
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==Telnet commands== |
==Telnet commands== |
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For a full list of availible console commands, with documentation: [[Console Commands|ConsoleCommands]]<br>Some commands on that list also doubles as Telnet commands (!) (marked "is telnet": "V") |
For a full list of availible console commands, with documentation: [[Console Commands|ConsoleCommands]]<br>Some commands on that list also doubles as Telnet commands (!) (marked "is telnet": "V") |
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+ | |||
+ | '''This list is 'telnet-only' commands''' |
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===gents=== |
===gents=== |
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Command: ''gents''<br> |
Command: ''gents''<br> |
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List all structures on all playfields (only dedi/server)<br> |
List all structures on all playfields (only dedi/server)<br> |
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− | |||
===initadmin=== |
===initadmin=== |
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Command: ''initadmin''<br> |
Command: ''initadmin''<br> |
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This command can only be executed if there is no player<br> |
This command can only be executed if there is no player<br> |
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with admin permissions.<br> |
with admin permissions.<br> |
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− | |||
− | |||
===Instances=== |
===Instances=== |
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Command: instances<br> |
Command: instances<br> |
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+ | |||
− | + | Shows information of all running instances<br> |
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===plys=== |
===plys=== |
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<br /> |
<br /> |
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known to work:<br /> |
known to work:<br /> |
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− | + | remoteex cl=P marker add name=N pos=X,Y,Z w wd expire=T<br /> |
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places a waypoint on the in-game map for the player that is [[ClientID]] "P"<br /> |
places a waypoint on the in-game map for the player that is [[ClientID]] "P"<br /> |
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w for Waypoint (optional, currently bugged. all plotted coordinates show as waypoints)<br /> |
w for Waypoint (optional, currently bugged. all plotted coordinates show as waypoints)<br /> |
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''saveandexit cancel'' - cancels a scheduled exit<br> |
''saveandexit cancel'' - cancels a scheduled exit<br> |
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''saveandexit'' - shows a scheduled exit<br> |
''saveandexit'' - shows a scheduled exit<br> |
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− | Examples: saveandexit 10 |
+ | Examples: saveandexit 10 |
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− | |||
===say=== |
===say=== |
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Sends a chat message to players or factions |
Sends a chat message to players or factions |
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Examples: say f:Abc 'We deleted the problematic SV' |
Examples: say f:Abc 'We deleted the problematic SV' |
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− | + | say p:37 'I restored your lost HV'<br> |
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===servers=== |
===servers=== |
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Lists all connected playfield severs<br> |
Lists all connected playfield severs<br> |
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can also do things like |
can also do things like |
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− | |||
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===stoppf=== |
===stoppf=== |
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Command: ''stoppf''<br> |
Command: ''stoppf''<br> |
Revision as of 17:23, 11 January 2019
Index: GameAPI > CmdId
Updated to Version: Experimental 8.0.1 1610
Currently these are all of the known Telnet commands with basic explanations
Telnet commands
For a full list of availible console commands, with documentation: ConsoleCommands
Some commands on that list also doubles as Telnet commands (!) (marked "is telnet": "V")
This list is 'telnet-only' commands
gents
Command: gents
List all structures on all playfields (only dedi/server)
initadmin
Command: initadmin
Sets myself as the initial administrator.
This command can only be executed if there is no player
with admin permissions.
Instances
Command: instances
Shows information of all running instances
plys
Command: plys
Shows all players in the game
remoteex
Command: remoteex
Use pf=<process id> or cl=<client id> to send console command to
Send in-game console commands to a player or playfield
Player example: remoteex cl=xyz sector Akua (replace xyz with your player client ID)
Playfield example: remoteex pf=13012 destroy 26035 / remoteex pf=13012 regenerate 34
replace 13012 with the Playfield Proccess ID
The other number is the entity ID of the ship/poi
Note that any command will be executed no matter the users privelegies on the server (Will not check if the user 'is allowed to execute' command)
known to work:
remoteex cl=P marker add name=N pos=X,Y,Z w wd expire=T
places a waypoint on the in-game map for the player that is ClientID "P"
w for Waypoint (optional, currently bugged. all plotted coordinates show as waypoints)
wd = remove when player gets close (not tested, may be default)
Variables:
P = clientID
N = a string with no spaces
X/Y/Z = the coordinates, whole numbers ONLY
T = time in seconds till the mark dissapears (Note: can't use wd and Expire in the same mark)
For all valid RemoteEx commands (ConsoleCommands)
saveandexit
Command: saveandexit
Saves the game and exits - optionally after a given timeout.
NOTE: Issuing this command automatically cancels a scheduled 'stoppf' command!
When using a timeout some warning messages will be broadcasted before actual exiting.
saveandexit [<timeout in minutes: max=15>]
- when a timeout is given the exit will be delayed accordingly
saveandexit cancel - cancels a scheduled exit
saveandexit - shows a scheduled exit
Examples: saveandexit 10
say
Sends a chat message to players or factions
- say 'text with blanks' -> send a message to all players
- say f:<faction-token> 'text with blanks' -> send a message to a specific faction
- say p:<client-id> 'text with blanks' -> send a message to a specific player
(use 'plys' to get client ids)
Examples: say f:Abc 'We deleted the problematic SV'
say p:37 'I restored your lost HV'
servers
Command: servers
Lists all connected playfield severs
can also do things like
stoppf
Command: stoppf
Stops a specific or all playfield servers - optionally after a given timeout.
NOTE: Issuing this command automatically cancels a scheduled 'saveandexit'!
When using a timeout some warning messages will be broadcasted before actual stopping.
Remaining connected players will be disconnected, they can immediately reconnect.
stoppf <playfield name>|all [<timeout in minutes: max=15>]
- stops the server that provides the playfield (or all servers)
- when a timeout is given the stop will be delayed accordingly
Note: Put playfield name in single quotes if it contains spaces
stoppf <playfield name> kill
- immediately kills the server process that provides the given playfield
Use only if a normal stop didn't work (may result in not saving latest data)
stoppf cancel - cancels a scheduled server stop
stoppf - shows a scheduled stop - if any
Examples: stoppf Ningues