For a full list of availible console commands, with documentation: ConsoleCommands
Some commands on that list also doubles as Telnet commands (!) (marked "is telnet": "V")
This list is 'telnet-only' commands
List all structures on all playfields (only dedi/server)
Sets myself as the initial administrator.
This command can only be executed if there is no player
with admin permissions.
Shows information of all running instances
Shows all players in the game
Use pf=<process id> or cl=<client id> to send console command to
Send in-game console commands to a player or playfield
Player example: remoteex cl=xyz sector Akua (replace xyz with your player client ID)
Playfield example: remoteex pf=13012 destroy 26035 / remoteex pf=13012 regenerate 34
replace 13012 with the Playfield Proccess ID
The other number is the entity ID of the ship/poi
Note that any command will be executed no matter the users privelegies on the server (Will not check if the user 'is allowed to execute' command)
known to work:
remoteex cl=P 'marker add name=N pos=X,Y,Z w wd expire=T'
places a waypoint on the in-game map for the player that is ClientID "P"
w for Waypoint (optional, currently bugged. all plotted coordinates show as waypoints)
wd = remove when player gets close (not tested, may be default)
P = clientID
N = a string with no spaces
X/Y/Z = the coordinates, whole numbers ONLY
T = time in seconds till the mark dissapears (Note: can't use wd and Expire in the same mark)
For all valid RemoteEx commands (ConsoleCommands)
Note, that Console Commands with spaces must be inside quotationmarks to work.
Saves the game and exits - optionally after a given timeout.
NOTE: Issuing this command automatically cancels a scheduled 'stoppf' command!
When using a timeout some warning messages will be broadcasted before actual exiting.
saveandexit [<timeout in minutes: max=15>]
- when a timeout is given the exit will be delayed accordingly
saveandexit cancel - cancels a scheduled exit
saveandexit - shows a scheduled exit
Examples: saveandexit 10
Sends a chat message to players or factions
- say 'text with blanks' -> send a message to all players
- say f:<faction-token> 'text with blanks' -> send a message to a specific faction
- say p:<client-id> 'text with blanks' -> send a message to a specific player
(use 'plys' to get client ids)
Examples: say f:Abc 'We deleted the problematic SV'
say p:37 'I restored your lost HV'
Lists all connected playfield severs
can also do things like
Stops a specific or all playfield servers - optionally after a given timeout.
NOTE: Issuing this command automatically cancels a scheduled 'saveandexit'!
When using a timeout some warning messages will be broadcasted before actual stopping.
Remaining connected players will be disconnected, they can immediately reconnect.
stoppf <playfield name>|all [<timeout in minutes: max=15>]
- stops the server that provides the playfield (or all servers)
- when a timeout is given the stop will be delayed accordingly
Note: Put playfield name in single quotes if it contains spaces
stoppf <playfield name> kill
- immediately kills the server process that provides the given playfield
Use only if a normal stop didn't work (may result in not saving latest data)
stoppf cancel - cancels a scheduled server stop
stoppf - shows a scheduled stop - if any
Examples: stoppf Ningues
note: currently unknown how to create a global scheduled stop of all servers with a timeout value (syntax unknown for "all" option)