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[[File:Procedural-seed-akua.jpg|right|300x300px]] With update 3.0.0 a procedual world generation option has been added. If you start a new [[Game_Modes|Survival]] game, you can change the SEED, which then determines how the world is generated (terrain, resources & POI distribution and enemy spawning) |
[[File:Procedural-seed-akua.jpg|right|300x300px]] With update 3.0.0 a procedual world generation option has been added. If you start a new [[Game_Modes|Survival]] game, you can change the SEED, which then determines how the world is generated (terrain, resources & POI distribution and enemy spawning) |
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− | '''Seed = 0''' |
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− | This will keep everything like in previous versions of Empyrion with manually placed resources and [[:Category:Points of Interest|Points of Interest]]. |
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− | '''Seed > 0''' |
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Please note: |
Please note: |
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''Tip: If you found a nice seed string, share it with the community! :-)'' |
''Tip: If you found a nice seed string, share it with the community! :-)'' |
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+ | [[Category:Empyrion: Galactic Survival]] |
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− | [[Game]] |
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− | [[Development]] |
Latest revision as of 16:39, 19 December 2015
With update 3.0.0 a procedual world generation option has been added. If you start a new Survival game, you can change the SEED, which then determines how the world is generated (terrain, resources & POI distribution and enemy spawning)
Seed's Randomly distribute resources and Points of Interest and generate random terrain
Please note:
- Seeds can only contain NUMBERS
- Seed strings (like 101010101) are unique. That results in the same seed-string always generates the same resources & Points of Interest distribution every time and for every player!
- Seeds are currently not available for Creative games.
Tip: If you found a nice seed string, share it with the community! :-)