With the Logistics Network you can transfer goods and items between your vessels, base, and your personal inventory without having to manually approach their containers.
Adding a Wireless Connection device to your bases and vessels increases the range of the Logistics Network up to about 100m.
As long as you are in range of your structures' Logistics Network, you can use almost anything from the connected toolbar as you would from your default toolbar.
Overview[]
As soon as you are in range of a Logistics Network or standing on your base or vessel, you can access the Logistics Menu with F4 - or by facing a container and clicking F.
Via drop-down menus on both sides of the interface, you can select:
- A structure (even the same structure)
- A container in the structure (cannot be the same if the structure is the same)
On the right side of the interface, you can also select 'Fuel' 'O2' and 'Pentaxid Tanks' from an additional dropdown to fill them, selecting a fill source from the left side of the interface.
The middle of the interface offers several buttons:
- Connect Toolbar
- Find Constructor
- Move All Items Left/Right
Example Screenshot[]
Connected Toolbar[]
Overview/Setup[]
As indicated, the integration of weight and volume limits change how you handle blocks and items * especially the big ones: for example, a Large Constructor has 2500 L volume and your Inventory has only 500 L storage capacity. This means you can't simply pick it up to place it
- As soon as you are in range of the Logistic Network, hit F4 and use the CONNECT button in the Logistic menu.
- Now, you get a new toolbar, the CONNECTED TOOLBAR, which is pulled to the foreground automatically. You can switch between manual and connected toolbar with T.
- Drag and drop large blocks to this connected toolbar.
This will 'virtually1 add the block or device to the toolbar and let you use it from there like you would from your manual toolbar, except volume and weight limits do not play a role there.
Handling Info[]
The items and blocks you put in the connected toolbar will actually be removed from the connected container inventory; an attached constructor cannon craft with them and if someone opens the container they will not see them. When you get out of range (walk away from the base), the connected toolbar will disconnect and the items stored there will 'flow back' to the source container. You need to get back in range, manually reconnect to the container again, and move the items to your toolbar once again; the previous setup is NOT stored and reconnected automatically!
Cooperative Plav[]
Another player can connect to the SAME structure/container combination and also drag blocks to his connected toolbar. While still only ONE player can actually open the container (have its GUI open) at anytime, several players can share these connections for cooperative build in this way, as long as everyone has the Logistic Menu closed after having connected!
The CONNECTED TOOLBAR is not a workaround to circumvent volume and weight limits. It is a SECONDARY toolbar to allow building without having to run back and forth between containers due to the volume limits or be able to build at all and will stay in the future iterations, as most of the mid-game blocks and devices are too heavy or voluminous for you to carry around in your backpack!
Wireless Connector: Remote Working[]
New Action As indicated, the integration of weight and volume limits will change how you handle blocks and items - especially the big ones: for example, a Large Constructor has 2500 L volume and your Inventory has only 500 L storage capacity. This means you can't simply pick it up to place it 1. As soon as you are in range of the Logistics Network, hit F4 and use the CONNECT button in the Logistic menu. 2. As a result, you get a new toolbar, the CONNECTED TOOLBAR, which is pulled to the foreground automatically. You can switch between manual and connected toolbar with T. 3. Drag and drop large blocks to this connected toolbar. This will 'virtually1 add the block or device to the toolbar and let you use it from there like you would from your manual toolbar, except volume and weight limits do not play a role there.
Knowledge[]
Info • A WIRELESS CONNECTION block will EXTEND the range of the Logistic menu upto 100m FROM ITS POSITION! • Check the lower left icon row: when the Wireless Control NETWORK symbol lights up, you are in range of a structure with a Wireless Connection device • You can add more than ONE Wireless Connection device per structure. Set them to the edges to max out the range.
- A number next to the Wireless Connection Network symbol indicates that there might be more than one structure available
- You can only connect to ONE structure/container combo at the same time!
• You do NOT have to have any weapon or drill or tool in the CONNECTED TOOLBAR to move items over the Logistic Network connection. You simply need to be CONNECTED to a receiver structure! • When you get out of range, you need to get back. open F4, and reconnect manually (there is no automated reconnect at the moment) • The Portable Constructor has NO Logistic Network at the moment, so if you decide to test volume limits enabled, you currently will not be able to place a large constructor for your base (and other blocks/devices)
Limitations[]
New Action
- When mining cooperatively it can happen in rare cases that although you are connected to a Logistic Network, items might drop to the ground. This can happen as the storage method cannot move items into a container at the EXACT same moment for several players, if the container is blocked in that very second, a picked-up item might get dropped in front of you rather than being transferred.
- There is currently a limit that the Network cannot relay beyond the grid size of 500m AND if you place a wireless connection block in 'connected mode' only the 1st such block within 100m from the edge of the base will relay the signals. Thus, the MAX-range is 200m for connected build
Example Screenshot[]
Gameplay Usage Examples[]
Here are some things you can do using the Logistics Network system:
- Go mining.
- Return to your base and transfer the entirety of your mining operation into a single cargo container.
- Have 4 furnaces automatically start smelting the ore and depositing it into a 2nd container.
- Have multiple constructors able to use those newly smelted ingots for crafting whatever you need.
- Walk up to any of your constructors and order an individual crafting job without having to move stacks of crafting materials manually between each cargo box > player > constructor.
- Can easily use multiple constructors for bulk crafting jobs without having to move any materials.
- Can transfer entire inventories between cargo boxes (such as unloading loot from POI raids).
- Can do all this wirelessly within 100m of your ship or base.
References[]
- In-game Empyropedia
- Empyrion Online Forums: https://empyriononline.com/threads/logistics-virtual-toolbar-modular-containers.46783/