Empyrion: Galactic Survival Wiki
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==Building a Hover Vessel==
 
==Building a Hover Vessel==
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{{SVersion|1.4.5}}
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[[File:HV placing error message.png|100px|framed|Error message shown when an attempt is made to place HV starter in space]]
 
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The hover vessel is arguably the simplest type of vessel buildable in Empyrion: Galactic Survival. It must account for only two axes of movement (unlike other vessels' three), and has access to a special device that combines different types of components into a single block.
*Start with a {{item link|Hover Vessel Starter}}.
 
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*The starter can be placed anywhere except space (trying to place in space shows error message).
 
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To build a functional hover vessel, you will need, at the very least:
*Following are the essential devices for a hover vessel to function:
 
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** {{item link| Hover Engine}} (T1 or T2)
 
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*A {{item link|Hover Vessel Starter}} (which comes with a {{item link|Core}}, and can be placed anywhere, even in space);
** Cockpit
 
** {{item link |RCS (HV)}}
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*A generator (the simplest being the {{item link|Generator (small)}});
** {{item link |Generator}}
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*A fuel tank (the simplest being the {{item link|Fuel Tank (small)}});
** {{item link |Fuel Tank}}
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*A {{item link|Cockpit}};
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*Thrusters (such as the {{item link|Thruster S}}; ideally at least four, one facing each direction ''except'' up and down - but see below); and
** [[Thruster Directional (HV)]] or [[Thruster Normal (HV)]] (four in total, one for left, right, forward and backward thrust.) It doesn't matter which you use. They both do the same thing. The only real differences are power use, expense and total thrust between the two types.
 
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*Hover Engines (such as the {{item link|Hover Engine}}; at least two for a motorbike-like hover vessel, but ideally at least three or four, and potentially many more - but see below).
** [[Hover Booster]] (Needed as the Hover Engines do not provide the boost-ability anymore)
 
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However, hover vessels have access to {{item link|Ground Repulsor Engine}}s, which combine the functions of omnidirectional thrusters, hover engines ''and'' {{item link |RCS (HV)}}s. They do come with some rather stringent limitations (such as being able to sustain hover at a maximum of 1.5m, being limited to four in a vessel and being a huge drag on the vessel's CPU), but these devices allow for some very bare-bones, though still very functional, hover vessels, which can be created in the very first minutes of a playthrough.
   
 
There are many more functional devices, building blocks and decoration blocks that can be placed on a hover vessel, which can be found [[:Category:HV|here]]. Parts which can be attached to a hover vessel are marked by a '''blue dot''' in the top section of the part's tile in the constructor menu.
 
There are many more functional devices, building blocks and decoration blocks that can be placed on a hover vessel, which can be found [[:Category:HV|here]]. Parts which can be attached to a hover vessel are marked by a '''blue dot''' in the top section of the part's tile in the constructor menu.

Revision as of 03:20, 10 April 2021

A Hover Vessel (often abbreviated) as "HV" is the most basic transport vessel of Empyrion: Galactic Survival. It can hover up to 3 meters above the ground and can jump a short distance using boost (shift+space <default>). It is also amphibious. It cannot leave a planet on its own but can be docked with a Capital Vessel to move between planets. If you managed to flip it over, use SHIFT to flip it upright.

Hover Vessel (HV)
Hv-logo
T2-Hover-Vessel
The stock "HV_Prefab_Tier2" Hover Vessel
Type
Vessel
Icon
HV
Starter Block
Hover Vessel Starter
Unlock Lvl
1
Unlock Pts
0
Speed and Capability
Planet
40 m/s
Warp
No
Gamemode
Survival
Yes
Creative
Yes

Building a Hover Vessel

The hover vessel is arguably the simplest type of vessel buildable in Empyrion: Galactic Survival. It must account for only two axes of movement (unlike other vessels' three), and has access to a special device that combines different types of components into a single block.

To build a functional hover vessel, you will need, at the very least:

  • A link=Hover Vessel Starter}} Hover Vessel Starter (which comes with a link=Core}} Core, and can be placed anywhere, even in space);
  • A generator (the simplest being the link=Generator (small)}} Generator (small));
  • A fuel tank (the simplest being the link=Fuel Tank (small)}} Fuel Tank (small));
  • A link=Cockpit}} Cockpit;
  • Thrusters (such as the link=Thruster S}} Thruster S; ideally at least four, one facing each direction except up and down - but see below); and
  • Hover Engines (such as the link=Hover Engine}} Hover Engine; at least two for a motorbike-like hover vessel, but ideally at least three or four, and potentially many more - but see below).

However, hover vessels have access to link=Ground Repulsor Engine}} Ground Repulsor Engines, which combine the functions of omnidirectional thrusters, hover engines and link=RCS (HV)}} RCS (HV)s. They do come with some rather stringent limitations (such as being able to sustain hover at a maximum of 1.5m, being limited to four in a vessel and being a huge drag on the vessel's CPU), but these devices allow for some very bare-bones, though still very functional, hover vessels, which can be created in the very first minutes of a playthrough.

There are many more functional devices, building blocks and decoration blocks that can be placed on a hover vessel, which can be found here. Parts which can be attached to a hover vessel are marked by a blue dot in the top section of the part's tile in the constructor menu.

To learn more about building a functional HV, click here

Uses

  • Components for hover vessel can be unlocked at low levels, so they can be built early.
  • HVs consume very little fuel which makes them ideal for early game exploration when fuel is scarce.
  • Though the HV does not have many Vessel Mounted Weapons, it has a good selection of automatic turrets which help defend it and its occupant while mining or during base raids. It has an advantage over Small Vessels for this reason.
  • Despite being a primarily land-based vehicle, it can be used in space for Mining, as it has a very limited ability to move around (about 3m/s). Because of the low speed, it is still dependent on being carried by a CV.