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Empyrion: Galactic Survival Wiki
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{{Version|1.4.5}} {{Infobox Vessel | name = Hover Vessel | type = Vessel | abbr = HV | icon = {{Icon | HV}} | pageIcon = Hv-logo.png | image = T2-Hover-Vessel.png | caption = The stock "HV_Prefab_Tier2" Hover Vessel | starter = [[Hover Vessel Starter]] | warp = no | unlockl = 1 | unlockp = 0 | planetSpeed = 50 | spaceSpeed = 3 | sur = yes | cre = yes }} A '''Hover Vessel''' (often abbreviated as "'''HV'''") is the most basic transport vessel of {{gamename}}. It can hover up to 3 meters above the ground and might jump a short distance using boost (by default, with '''Shift + Space''', but only if equipped with a {{item link|Hover Booster}}). It is also amphibious. It cannot leave a planet on its own, but can be docked to a [[Small Vessel]] or a [[Capital Vessel]] to move between planets. An upside down hover vessel can be flipped back upright by pressing '''Shift'''. ==Building a Hover Vessel== {{SVersion|1.4.5}} The hover vessel is arguably the simplest type of vessel buildable in {{gamename}}. It must account for only two axes of movement (unlike other vessels' three), and has access to a special device that combines different types of components into a single block. To build a functional hover vessel, you will need, at the very least: *A {{item link|Hover Vessel Starter}} (which comes with a {{item link|Core}}, and can be placed anywhere, even in space); *A generator (the simplest being the {{item link|Generator (small)}}); *A fuel tank (the simplest being the {{item link|Fuel Tank (small)}}); *A {{item link|Cockpit (SV,HV)}}; *Thrusters (such as the {{item link|Thruster S (HV)}}; ideally at least four, one facing each direction ''except'' up and down); and *Hover Engines (such as the {{item link|Hover Engine (1x1)}}; at least two for a motorbike-like hover vessel, but ideally at least three or four, and potentially many more). However, hover vessels have access to {{item link|Ground Repulsor Engine}}s, which combine the functions of omnidirectional thrusters, hover engines ''and'' {{item link |RCS (HV)}}s. They do come with some rather stringent limitations (such as being able to sustain hover at a maximum of 1.5m, being limited to four in a vessel and being a huge drag on the vessel's CPU), but these devices allow for some very bare-bones, though still very functional, hover vessels, which can be created in the very first minutes of a playthrough. There are many more functional devices, building blocks and decoration blocks that can be placed on a hover vessel, which can be found [[:Category:HV|here]]. Parts which can be attached to a hover vessel are marked by a '''blue dot''' in the top section of the part's tile in the constructor menu. To learn more about building a functional HV, click [[Hover_Vessel_(Guide)|here]]. ==Uses== {{SVersion|Timeless}} *The game starts with basic components for hover vessels unlocked, so they can be built early. *HVs consume very little fuel which makes them ideal for early game exploration when fuel is scarce. *Though the HV does not have many [[:Category:Vessel Mounted Weapons|Vessel Mounted Weapons]], it has a good selection of [[:Category:Turrets|automatic turrets]] which help defend it and its occupant while mining or during base raids. It has an advantage over [[Small Vessel|Small Vessels]] for this reason. *Despite being primarily a land-based vehicle, it can be used in space for [[Mining]], as it has a very limited ability to move around. Because of the low speed, it is still dependent on being carried by another type of vessel. [[Category:Vessel]] [[Category:Hover Vessel]] [[Category:HV]]
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