Capital Vessel (CV) | |
---|---|
The stock "CV_Prefab_Tier3" Capital Vessel | |
Type |
Vessel |
Icon |
|
Starter Block |
Capital Vessel Starter |
Unlock Lvl |
7 |
Unlock Pts |
0 |
Speed and Capability
| |
Planet |
40 m/s ⟷, 72 m/s ↕ |
Space |
92 m/s |
Warp |
25 UA |
Gamemode
| |
Survival |
|
Creative |
Capital Vessels , often abbreviated as CV, are the largest vessels available in Empyrion: Galactic Survival. These vessels have warp capability and can travel between planets.
Building[ | ]
Please help with verifying or updating this section. It was last verified for version unknown.
|
- Building a Capital Vessel starts by placing a Capital Vessel Starter .
- The starter can be placed both in space and on planets.
- The following are essential devices for a Capital Vessel to function-
Merely including these devices will make a functional CV, but Warp Drive is another most essential part of the CV as it allows CVs to travel between systems. There are many more functional devices, building blocks, and decoration blocks that can be placed in CV, which can be found here. Parts which can be attached in CV are marked by a yellow dot in the upper left corner in the constructor menu.
NOTE: Orientation of the CV is very important for making a warp jump. Learn more about orientation here and warp jump here.
Usage[ | ]
- The main purpose of Capital Vessel is to travel between solar systems. Small Vessels can only do warp jumps shorter than 15 AU, while Capital Vessels can travel distances up to 30 AU.
- Capital Vessels can act as mobile Base. Most of the devices and blocks that can be placed in a base can be placed in a CV too.
- Capital Vessel can land on planet surfaces and transport Hover Vessels and Small Vessels to orbit or to other planets.
Weapons[ | ]
Please help with verifying or updating this section. It was last verified for version unknown.
|
The Capital Vessel is capable of automatic turret fire with many weapons, but some are manual fire only.
Basic Statistics | Advanced Statistics | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Damage | Fire Rate
(rpm) |
Range
(m) |
Magazine
Capacity |
Reload
Time (s) |
Rotation Speed
(deg/s) |
Hitpoints | Dimensions
(W,H,D) |
Energy
Consumption (kW) |
DPS | Time to empty
Magazine (s) |
Damage per
Magazine |
Artillery Turret (CV) | 2212 | 5 | 1000 | 1 | 13 | 80 | 4500 | 5,3,5 | 5 | 88.48 | 12 | 2212 |
Cannon Turret (CV) | 16 | 300 | 800 | 300 | 4 | 300 | 3000 | 3,2,3 | 5 | 75.00 | 60 | 4800 |
Flak Turret (CV) | 40 | 150 | 900 | 150 | 5 | 300 | 3000 | 3,2,3 | 5 | 92.31 | 60 | 6000 |
Minigun Turret (CV) | 8 | 600 | 800 | 500 | 2 | 300 | 3000 | 3,2,3 | 5 | 76.92 | 50 | 4000 |
Plasma Turret (CV) | 1278 | 8 | 900 | 8 | 10 | 200 | 3000 | 3,2,3 | 5 | 146.06 | 60 | 10224 |
Pulse Laser Turret (CV) | 40 | 150 | 850 | 150 | 1 | 300 | 3000 | 3,2,3 | 5 | 98.36 | 60 | 6000 |
Rocket Turret (CV) | 502 | 15 | 800 | 15 | 8 | 250 | 3000 | 3,2,3 | 5 | 110.74 | 60 | 7530 |
Sentry Gun (Player) | 60 | 500 | 400 | 250 | 2 | 250 | 400 | 1,1,1 | 5 | 468.75 | 30 | 15000 |
Rocket Launcher (CV) | 502 | 15 | 800 | 15 | 8 | - | 3000 | 1,8,1 | 5 | 110.74 | 60 | 7530 |
Pulse Laser (CV) | 1000 | 100 | 925 | 150 | 1 | - | 3000 | 1,6,1 | 5 | 1648.35 | 90 | 150000 |
Calculation of DPS The damage per second is the average DPS. Only firing one magazine results in a higher dps value than the calculated one in the table above. (Magazine Capacity) * (Damage) DPS = ---------------------------------------------- (Time to empty Magazine) + (Reload Time)
Last section modification: Fouley (talk) 15:42, 27 December 2016 (UTC)