Empyrion: Galactic Survival Wiki
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(Updated version links, fixed formatting, replaced discontinued tools with what's current. Also added some more detail regarding recovering blocks and control panel tabs (pictues need updating))
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Building is one of the most important part of the {{gamename}}. Player can build [[Base]] to live and build [[Hover Vessel]], [[Small Vessel]] and [[Capital Vessel]] to move around.
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Building is one of the most fundamental and important parts of {{gamename}}. Players can build a [[Base]] to live in and can build [[Hover Vessel]]<nowiki/>s, [[Small Vessel]]<nowiki/>s and [[Capital Vessel]]<nowiki/>s to move around.
   
 
==Building==
 
==Building==
All structure and vessel building start with placing starter blocks. There are unique starter blocks for all four type of base and vessels. There are many types of blocks which can used in building. Some can use in all kind of structure and some can be used on some particulate structure.<br>
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All structure- and vessel-building starts with placing a starter block. There are unique starter blocks for each of the four types of base and vessels. There are many types of blocks which can used to build vehicles and structures. Some can be used in all kinds of construction and some can only be used in certain vehicles or structure types.<br>
Blocks are placed by left-clinking while equip it on the toolbar.Wile selected a block in toolbar it will show a ghost block where the [[File:Crosshair aim.png|30x30px|frameless|Crosshair]] is pointing.If the place is suitable for that block (i.e correct structure type, adequate place etc.) the ghost block will look like the block after it will placed with a blue border around it which show how much place it will occupy. Else the block will turn red with a red border around it.
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Blocks are placed by left-clicking while the desired block is equipped on the toolbar. While a block in the toolbar is selected it will show a ghost block where the [[File:Crosshair aim.png|30x30px|frameless|Crosshair]] is pointing. If the location is suitable for that block (i.e correct structure type, adequate space etc.) the ghost block will look like the block would after placement with a blue border around it, showing how much space it will occupy. If the location is invalid the block will turn red and have a red border around it.
<gallery mode=packed heights=170px >
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<gallery mode="packed" heights="170px">
File:BA Starter placed.png| A [[Base Starter]] after placed in the ground
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File:BA Starter placed.png| A [[Base Starter]] after being placed in the ground
File:Ghost Block Right.png|Ghost Block with suitable placement
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File:Ghost Block Right.png|A Ghost Block with suitable placement
File:Ghost Block Wrong.png|Ghost block with unsuitable placement
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File:Ghost Block Wrong.png|A Ghost Block with unsuitable placement
 
 
</gallery>
 
</gallery>
 
<br>
 
<br>
   
If player tried to place block while it is red, It will show an error message at top right corner informing the reason why it can't be placed at that place.
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If a player tries to place block while it is red an error message appears at top right corner with the reason for invalid placement.
   
<gallery caption="Error messages for block placement" mode=packed heights="50px">
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<gallery caption="Error messages for block placement" mode="packed" heights="50px">
 
File:Wrong Block Placement Base.png
 
File:Wrong Block Placement Base.png
 
File:Wrong Block Placement CV.png
 
File:Wrong Block Placement CV.png
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File:Wrong Block Placement Enough Space.png
 
File:Wrong Block Placement Enough Space.png
 
</gallery>
 
</gallery>
Multiple blocks can be placed at once-
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Multiple blocks can be placed at once:
 
*To place a line of block : Left-Click and drag while equipped with the block
 
*To place a line of block : Left-Click and drag while equipped with the block
 
*To place a plane/floor of block : ctrl+ left-click and drag while equipped with the block
 
*To place a plane/floor of block : ctrl+ left-click and drag while equipped with the block
Blocks can be removed and components can be recover by using [[Remove & Repair Tool]] <br>
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Blocks can be removed and components can be recovered by using the [[Multi Tool]]. You can also use the [[Survival Tool]] to salvage components as well, but it's slower and unable to recover blocks. <br>
Blocks can be painted using [[Color Tool]]
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Blocks can be painted using [[Color Tool]] or [[Color & Texture Tool]].
 
[[File:Build Limit.png|300px|thumb|right|Build Limit]]
 
[[File:Build Limit.png|300px|thumb|right|Build Limit]]
NOTE: With introduction of '''Ownership''' block placement is restricted in few cases. See [[#Ownership| here]] for more details.
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NOTE: With introduction of '''Ownership''' block placement is restricted in few cases. See [[#Ownership|here]] for more details.
   
 
There is block limit for building. A structure or vessel can only be '''250 block''' long in any axis and that limit calculated considering core at middle in every axis, i.e. maximum 125 block can be placed along the axis at any side of the core. Although if one side of an axis has 125 block other side can have only 124 block to include the core and keep the limit of 250 block. If the core relocated manually, the build limit still calculated from the original core position]]
 
There is block limit for building. A structure or vessel can only be '''250 block''' long in any axis and that limit calculated considering core at middle in every axis, i.e. maximum 125 block can be placed along the axis at any side of the core. Although if one side of an axis has 125 block other side can have only 124 block to include the core and keep the limit of 250 block. If the core relocated manually, the build limit still calculated from the original core position]]
Not all blocks can be placed in every stucture/ Vessel. Some blocks can only found in [[:Category:Creative|Creative mode]] and some can be crafted in [[:Category:Survival|survival]]
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Not all blocks can be placed in every structure/ Vessel. Some blocks can only found in [[:Category:Creative|creative mode]] and some can be crafted in [[:Category:Survival|survival]].
 
*Find Out more about '''Base''' building [[Base|here]] and all the blocks which can be used in base [[:Category:BA|here]].
 
*Find Out more about '''Base''' building [[Base|here]] and all the blocks which can be used in base [[:Category:BA|here]].
 
*Find Out more about '''Hover Vessel''' building [[Hover Vessel|here]] and all the blocks which can be used in Hover Vessel [[:Category:HV|here]].
 
*Find Out more about '''Hover Vessel''' building [[Hover Vessel|here]] and all the blocks which can be used in Hover Vessel [[:Category:HV|here]].
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==Orientation==
 
==Orientation==
 
[[File:Default Orientation.png|thumb|200x200px|default orientation]]
 
[[File:Default Orientation.png|thumb|200x200px|default orientation]]
Orientation determines which is consider as '''front''' . Base have no orientation by default but it is extremely important for vessel building. Before [[Pre-Alpha 3.x.x#Pre-Alpha 3.2.0|Pre-Alpha 3.2.0]] the [[Core (Player)|core]] of the starter blocks of vessels had an arrow which showed the orientation of the starter block and every direction dependent devices like cockpits of weapons have to place that way and can't be rotate. In [[Pre-Alpha 3.x.x#Pre-Alpha 3.2.0|Pre-Alpha 3.2.0]] the arrow was removed and devices can be placed facing all four cardinal direction(Front-back-left-right). The default direction still remains, but direction dependent devices are not restricted to that direction. The default ''front'' determined by the facing of the player when the starter block is placed(''see the image"default orientation"''). If the player don't move
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Orientation determines which direction is considered the '''front'''. Bases for example have orientations in only 90 degree increments, and orientation is extremely important for vessel building. Before [https://empyriononline.com/threads/pre-alpha-3-2-0-improved-player-models-3d-radar-map-bug-fixes-and-more.2155/ Pre-Alpha 3.2.0], the [[Core|core]] of the starter blocks of vessels had an arrow which showed the orientation of the starter block. Every direction-dependent device like cockpits or weapons had to be placed that way and could not rotate. In [https://empyriononline.com/threads/pre-alpha-3-2-0-improved-player-models-3d-radar-map-bug-fixes-and-more.2155/ Pre-Alpha 3.2.0], the arrow was removed, and devices can now be placed facing all four cardinal directions (Front-back-left-right). The default direction still remains, but direction-dependent devices are not restricted to that direction. The default ''front'' is determined by which direction the player is facing when the starter block is placed (''see the image "default orientation"'').
  +
*blocks facing away from player is front (player always looking in flight direction when the starter block is placed)
 
  +
If the player doesn't move:
*side of blocks which are at upright side for the player is consider as up.
 
 
*blocks facing away from the player are the front (the player always looks in flight direction when the starter block is placed)
*easyest way to find default '''front'' is to hover a cockpit over the starter block and see the orientation of the ghost block (Up-Down cannot be determined by this)
 
 
*side of blocks which are at upright side for the player are considered as up.
  +
 
The easiest way to find the default ''front'' is to hover a cockpit over the starter block and see the orientation of the ghost block. Up-Down can not be determined by this method. however.
   
Cockpit and weapons can be placed in all four cardinal direction (Front-back-left-right) but player can only use the guns which are in-line with the cockpit orientation, i.e. if there are multiple [[:Category:Vessel Mounted Weapons|Vessel Mounted Weapons]] placed on the vessel looking at different direction, the direction of weapons match with the cockpit will only fire. In the image below, the weapons which are in the same colored circle with the cockpit, will fire, if player operate the vessel from that cockpit.
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Cockpits and weapons can be placed in all four cardinal direction (front / back / left / right) but the player can only use the guns which are in-line with the cockpit orientation, i.e. if there are multiple [[:Category:Vessel Mounted Weapons|Vessel Mounted Weapons]] placed on the vessel looking at different direction, the direction of weapons match with the cockpit will only fire. In the image below, the weapons which are in the same colored circle with the cockpit, will fire, if the player operates the vessel from that cockpit.
 
[[File:Orientation and Weapon.png|400x400px|border|center|Cockpit Orientation and Weapon]]
 
[[File:Orientation and Weapon.png|400x400px|border|center|Cockpit Orientation and Weapon]]
 
{{clear}}
 
{{clear}}
Up-Down orientation is not much confusing in planets as ''down'' will always face the ground, but in space where there is no ground for reference, it can become confusing. The other four cardinal direction(Front-back-left-right) can be interchanged by cockpit orientation (i.e. if a player build his/her vessel facing left, placing the cockpit in left direction will make the left direction act as front) but up-down cannot be interchanged.
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Up-Down orientation is not confusing on planets as ''down'' will always face the ground. In space, where there is no ground for reference, locating ''down'' can be confusing. The other four cardinal direction (front / back / left / right) can be interchanged by cockpit orientation, (i.e. if a player build his/her vessel facing left, placing the cockpit in left direction will make the left direction act as front) but up-down can not be changed.
   
 
NOTE:Known Bug: Though flying capital vessel work with interchangeable Front-back-left-right, The [[Warp Drive]] do not work unless the CV flying and facing in default front direction.
 
NOTE:Known Bug: Though flying capital vessel work with interchangeable Front-back-left-right, The [[Warp Drive]] do not work unless the CV flying and facing in default front direction.
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==Symmetry Building==
 
==Symmetry Building==
 
[[File:Symmetry Build GUI.png|200x200px|framed|right|Symmetry Build GUI]]
 
[[File:Symmetry Build GUI.png|200x200px|framed|right|Symmetry Build GUI]]
Symmetry building method can be use for replicate one side of structure on the opposite side. The Symmetry can be achieved in '''XY''' plane, '''YZ''' plane or '''ZX''' plane. The key '''N''' is assigned by default for accessing the symmetry build menu.
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The Symmetry building method can be used to replicate one side of a structure on the opposite side. The Symmetry can be achieved in '''XY''' plane, '''YZ''' plane or '''ZX''' plane. The key '''N''' is assigned by default to access the symmetry build menu.
To place a symmetry plane,
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To place a symmetry plane:
*player must equip any place-able block
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*the player must equip any place-able block
 
*then press '''N''' and select the plane axis (XY,YZ or ZX)
 
*then press '''N''' and select the plane axis (XY,YZ or ZX)
 
*then click on the block through which the plane should go, while keep holding down '''N''' and equipped the block.
 
*then click on the block through which the plane should go, while keep holding down '''N''' and equipped the block.
*to remove the symmetry plane, player must press '''N''' and select '''none'''.
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*to remove the symmetry plane, the player must press '''N''' and select '''none'''.
   
Using the "Undo" and "Redo" button on Symmetry Build GUI, player can undo or redo any block placement via symmetry build in Creative game.
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Using the "Undo" and "Redo" button on Symmetry Build GUI, the player can undo or redo any block placement via symmetry build in Creative game.
<gallery mode=packed heights=170px>
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<gallery mode="packed" heights="170px">
 
File:Symmetry Plane XY.png | XY Plane
 
File:Symmetry Plane XY.png | XY Plane
 
File:Symmetry Plane XZ.png | XZ Plane
 
File:Symmetry Plane XZ.png | XZ Plane
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NOTE: Known Bug: If a block placed at the symmetry plane, it will consume 2 blocks and placed them in same place.
 
NOTE: Known Bug: If a block placed at the symmetry plane, it will consume 2 blocks and placed them in same place.
 
==Maintenance==
 
==Maintenance==
[[File:Control Panel GUI Marked.png|400px|frame|right|<span align="center>'''Control Panel GUI'''</span><br>1. List of controllable Devices &bull; 2. Properties of the selected device of the list &bull; 2a. On-Off toggle for the selected device. &bull; 3. Information Panel &bull; 3a.Name of the structure/vessel &bull; 3b.Faction selector &bull; 3c.On-Off toggle for the structure/vessel<br>]]
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[[File:Control Panel GUI Marked.png|400px|thumb|right|<span align="center>'''Control Panel GUI'''</span><br>1. List of controllable Devices &bull; 2. Properties of the selected device of the list &bull; 2a. On-Off toggle for the selected device. &bull; 3. Information Panel &bull; 3a.Name of the structure/vessel &bull; 3b.Faction selector &bull; 3c.On-Off toggle for the structure/vessel<br>]]
Any structure or vessel can be maintain via '''Control Panel''' which can be accessed via '''P''' key ''(default)'' while on or in the structure or vessel. Control Panel has following uses-
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Any structure or vessel can be maintained via the '''Control Panel''' which can be accessed via '''P''' key ''(default)'' while on or in the structure or vessel. The Control Panel has following uses:
*Every Individual devices can be seen and turn on or off via the control panel GUI.
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*Every Individual device can be seen and turned on or off via the control panel GUI, under the devices tab.
*Control Panel also shows the mass, total power output, power consumption, total available fuel, time left till fuel gets empty, total oxygen available in the vessel etc.
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*Control Panel also has a statistics tab, which shows the mass, total power output, power consumption, total available fuel, time left till fuel gets empty, total oxygen available in the vessel etc.
*Control Panel shows if any devices is missing which is compulsory for the structure/vessel to function.
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*Control Panel shows if any device which is compulsory for the structure/vessel to function is missing.
*Structure/Vessel name and [[#Ownership|ownership ]] can be also change via control panel.
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*Structure/Vessel name and [[#Ownership|ownership ]] can be also changed via the control panel.
 
*Vessel control panels also show the damage (in %) of various devices.
 
*Vessel control panels also show the damage (in %) of various devices.
 
*Color of the lights can be changed via the control panel.
 
*Color of the lights can be changed via the control panel.
   
NOTE: If Player open Control Panel aiming at any devices, it will be automatically selected when the control panel GUI open. This is very useful to change the color of a particulate light or turn on-off a particular device.
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NOTE: If the player opens the Control Panel aiming at any devices, it will be automatically selected when the control panel GUI open. This is very useful to change the color of a particular light or turn a particular device on or off.
<gallery mode=packed heights=200px>
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<gallery mode="packed" heights="200px">
File:Control Panel GUI Color.png|Color pallet at the description of lights in Control Panel.
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File:Control Panel GUI Color.png|Color palette at the description of lights in Control Panel.
File:Control Panel GUI Vessel Damage.png| devices list in Control Panel showing damage of various components.
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File:Control Panel GUI Vessel Damage.png| device list in Control Panel showing damage of various components.
 
File:Control Panel GUI SV missing.png|Control Panel of a SV showing its missing compulsory devices.
 
File:Control Panel GUI SV missing.png|Control Panel of a SV showing its missing compulsory devices.
 
</gallery>
 
</gallery>
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{{clear}}
 
{{clear}}
   
==Ownership==
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==Faction and Ownership==
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&nbsp;&nbsp;''See [[Faction]] for detail.'' <br>
Ownership of a structure/vessel introduced in [[Pre-Alpha 4.x.x#Pre-Alpha 4.1.0|Pre-Alpha 4.1.0]]. Ownership determines who can access doors, cargoboxes or constructor, and how weapon and tools will behave in and around the structure.The Table below shows what one player can or cannot do depending on ownership of the building/vessel
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Ownership of a structure/vessel was introduced in [https://empyriononline.com/threads/pre-alpha-4-1-pvp-pve-factions-and-ownership.3571/ Pre-Alpha 4.1.0]. Faction determines the Ownership and Ownership determines who can access doors, cargo-boxes or constructors, and how weapon and tools will behave in and around the structure. The Table below shows what a player can or can not do depending on the ownership and faction relationship of the building/vessel.
   
  +
{{Outdated}}
 
{|class="wikitable" width="70%"
 
{|class="wikitable" width="70%"
 
|-
 
|-
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|-
 
|-
! rowspan="2" | privet (other player)
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! rowspan="2" | Private (Other Player)
 
|PvE
 
|PvE
 
| {{no}}
 
| {{no}}
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| {{no}}
 
| {{no}}
 
|-
 
|-
! colspan="2" |Privet (Own)
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! colspan="2" |Private (Own)
   
 
| {{yes}}
 
| {{yes}}
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|-
 
|-
! rowspan="2" |Privet (Other Player, Same Faction)
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! rowspan="2" |Private
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(Other Player, Same Faction)
 
|PvE
 
|PvE
 
| ?
 
| ?
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| {{no}}
 
| {{no}}
 
|-
 
|-
! rowspan="2" |Faction Owned (other faction)
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! rowspan="2" |Faction-Owned
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(Other Faction)
 
|PvE
 
|PvE
 
| {{no}}
 
| {{no}}
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| {{no}}
 
| {{no}}
 
|-
 
|-
!colspan="2" |Faction Owned (Own Faction)
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!colspan="2" |Faction-Owned
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(Own Faction)
   
 
| {{yes}}
 
| {{yes}}

Revision as of 16:26, 25 August 2020

Building is one of the most fundamental and important parts of Empyrion: Galactic Survival. Players can build a Base to live in and can build Hover Vessels, Small Vessels and Capital Vessels to move around.

Building

All structure- and vessel-building starts with placing a starter block. There are unique starter blocks for each of the four types of base and vessels. There are many types of blocks which can used to build vehicles and structures. Some can be used in all kinds of construction and some can only be used in certain vehicles or structure types.
Blocks are placed by left-clicking while the desired block is equipped on the toolbar. While a block in the toolbar is selected it will show a ghost block where the Crosshair is pointing. If the location is suitable for that block (i.e correct structure type, adequate space etc.) the ghost block will look like the block would after placement with a blue border around it, showing how much space it will occupy. If the location is invalid the block will turn red and have a red border around it.


If a player tries to place block while it is red an error message appears at top right corner with the reason for invalid placement.

Multiple blocks can be placed at once:

  • To place a line of block : Left-Click and drag while equipped with the block
  • To place a plane/floor of block : ctrl+ left-click and drag while equipped with the block

Blocks can be removed and components can be recovered by using the Multi Tool. You can also use the Survival Tool to salvage components as well, but it's slower and unable to recover blocks.
Blocks can be painted using Color Tool or Color & Texture Tool.

Build Limit

Build Limit

NOTE: With introduction of Ownership block placement is restricted in few cases. See here for more details.
There is block limit for building. A structure or vessel can only be 250 block long in any axis and that limit calculated considering core at middle in every axis, i.e. maximum 125 block can be placed along the axis at any side of the core. Although if one side of an axis has 125 block other side can have only 124 block to include the core and keep the limit of 250 block. If the core relocated manually, the build limit still calculated from the original core position]]

Not all blocks can be placed in every structure/ Vessel. Some blocks can only found in creative mode and some can be crafted in survival.

  • Find Out more about Base building here and all the blocks which can be used in base here.
  • Find Out more about Hover Vessel building here and all the blocks which can be used in Hover Vessel here.
  • Find Out more about Small Vessel building here and all the blocks which can be used in Small Vessel here.
  • Find Out more about Capital Vessel building here and all the blocks which can be used in base here.

Orientation

Default Orientation

default orientation

Orientation determines which direction is considered the front. Bases for example have orientations in only 90 degree increments, and orientation is extremely important for vessel building. Before Pre-Alpha 3.2.0, the core of the starter blocks of vessels had an arrow which showed the orientation of the starter block. Every direction-dependent device like cockpits or weapons had to be placed that way and could not rotate. In Pre-Alpha 3.2.0, the arrow was removed, and devices can now be placed facing all four cardinal directions (Front-back-left-right). The default direction still remains, but direction-dependent devices are not restricted to that direction. The default front is determined by which direction the player is facing when the starter block is placed (see the image "default orientation").

If the player doesn't move:

  • blocks facing away from the player are the front (the player always looks in flight direction when the starter block is placed)
  • side of blocks which are at upright side for the player are considered as up.

The easiest way to find the default front is to hover a cockpit over the starter block and see the orientation of the ghost block. Up-Down can not be determined by this method. however.

Cockpits and weapons can be placed in all four cardinal direction (front / back / left / right) but the player can only use the guns which are in-line with the cockpit orientation, i.e. if there are multiple Vessel Mounted Weapons placed on the vessel looking at different direction, the direction of weapons match with the cockpit will only fire. In the image below, the weapons which are in the same colored circle with the cockpit, will fire, if the player operates the vessel from that cockpit.

Cockpit Orientation and Weapon

Up-Down orientation is not confusing on planets as down will always face the ground. In space, where there is no ground for reference, locating down can be confusing. The other four cardinal direction (front / back / left / right) can be interchanged by cockpit orientation, (i.e. if a player build his/her vessel facing left, placing the cockpit in left direction will make the left direction act as front) but up-down can not be changed.

NOTE:Known Bug: Though flying capital vessel work with interchangeable Front-back-left-right, The Warp Drive do not work unless the CV flying and facing in default front direction.

Symmetry Building

Symmetry Build GUI

Symmetry Build GUI

The Symmetry building method can be used to replicate one side of a structure on the opposite side. The Symmetry can be achieved in XY plane, YZ plane or ZX plane. The key N is assigned by default to access the symmetry build menu. To place a symmetry plane:

  • the player must equip any place-able block
  • then press N and select the plane axis (XY,YZ or ZX)
  • then click on the block through which the plane should go, while keep holding down N and equipped the block.
  • to remove the symmetry plane, the player must press N and select none.

Using the "Undo" and "Redo" button on Symmetry Build GUI, the player can undo or redo any block placement via symmetry build in Creative game.

NOTE: Known Bug: If a block placed at the symmetry plane, it will consume 2 blocks and placed them in same place.

Maintenance

Control Panel GUI Marked

Control Panel GUI
1. List of controllable Devices • 2. Properties of the selected device of the list • 2a. On-Off toggle for the selected device. • 3. Information Panel • 3a.Name of the structure/vessel • 3b.Faction selector • 3c.On-Off toggle for the structure/vessel

Any structure or vessel can be maintained via the Control Panel which can be accessed via P key (default) while on or in the structure or vessel. The Control Panel has following uses:

  • Every Individual device can be seen and turned on or off via the control panel GUI, under the devices tab.
  • Control Panel also has a statistics tab, which shows the mass, total power output, power consumption, total available fuel, time left till fuel gets empty, total oxygen available in the vessel etc.
  • Control Panel shows if any device which is compulsory for the structure/vessel to function is missing.
  • Structure/Vessel name and ownership can be also changed via the control panel.
  • Vessel control panels also show the damage (in %) of various devices.
  • Color of the lights can be changed via the control panel.
NOTE: If the player opens the Control Panel aiming at any devices, it will be automatically selected when the control panel GUI open. This is very useful to change the color of a particular light or turn a particular device on or off.

Faction and Ownership

  See Faction for detail.
Ownership of a structure/vessel was introduced in Pre-Alpha 4.1.0. Faction determines the Ownership and Ownership determines who can access doors, cargo-boxes or constructors, and how weapon and tools will behave in and around the structure. The Table below shows what a player can or can not do depending on the ownership and faction relationship of the building/vessel.


Faction Using Drill on the ground near the stucture Weapon Damage on the stucture Disassemble blocks using Remove & Repair Tool Using Door Using Cargo Using Control Panel
Factionless Yes No Yes Yes Yes Yes
Public Yes No Yes Yes Yes Yes
Private (Other Player) PvE No No No No No No
PvP No Yes No No No No
Private (Own) Yes No Yes Yes Yes Yes


Private

(Other Player, Same Faction)

PvE ? ? No No No No
PvP ? ? ? No No No
Faction-Owned

(Other Faction)

PvE No No No No No No
PvP ? Yes No No No No
Faction-Owned

(Own Faction)

Yes No Yes Yes Yes Yes
Alien Yes Yes No No Yes No