Empyrion: Galactic Survival Wiki
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{{Version}}
[[File:Base-logo.png|framed||right|Base logo]]
 
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{{Infobox Vessel
A Base is where a player will protect themselves from the hostile alien planet. A base is a static structure in which many useful devices like the [[Large Constructor]] and the [[Oxygen Station (CV,BA)|Oxygen Station]] can be placed and used to make more advanced items or make life easier on alien planets. There are also Alien and Player bases all over the game universe. Find them [[:Category:Base|here]]
 
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| name = Base
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| type = Structure
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| abbr = BA
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| icon = {{Icon | BA}}
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| pageIcon = Base-logo.png
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| image = T7a-Base.png
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| caption = The stock "BA_Prefab_Tier7a" Base
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| starter = [[Base Starter]]
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| planetSpeed = 0
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| spaceSpeed = 0
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| warp = no
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| unlockl = 1
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| unlockp = 0
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| sur = yes
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| cre = yes
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}}
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Bases are structures similar to [[Capital Vessel|Capital Vessels]], but can not move. Because bases are available earlier in the game and many useful items can be placed in bases, having a base is mandatory for the progression of the game. Many naturally occurring structures like wrecks at the crash site are registered as bases. The player can claim coreless bases by placing his [[core]] or create a new one with a [[Base Starter]].
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Many [[Alien (Faction)|Alien POIs]] often are bases with an alien core. Interaction with these bases may depend on or have an effect on your reputation with the faction it belongs to. Note that [[Background Story|Story POIs]] which may also belong to a faction often have an Admin core make them indestructible.
   
 
==Building a Base==
 
==Building a Base==
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To advance in the game it is mandatory to construct a base. Without a base, only [[Hover Vessel|Hover Vessels]] can be build. Many advanced items like the [[Short Range Warp Drive]] require at least a [[Small Constructor]] which must be placed on a base rather than on terrain.
[[File:BA placing error message.png|framed|right|[[Base Starter]] placement error message]]
 
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*First the player needs to build a {{item link|Base Starter}}.
 
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# Craft a Base Starter
*The Base starter needs a flat surface to be placed down, which can be made using the [[Drill (T2)|Drill(T2)]].
 
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# Place it
*The Base Starter can be placed after adequate amount of land is flattened.
 
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# Add blocks
*The Base Stater is placed like any other block, except the ghost block shows only the outline. If the outline is '''RED''' it can't be placed and will show an error massage saying '''You need to flatten the terrain first''' at the top right hand corner of the window if you try to place it.
 
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*After successfully placing the Starter player need to place a fuel tank ([[Large Fuel Tank|large]] or [[Small Fuel Tank|small]]) and add fuel to it.
 
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In early game, [[Wood Blocks]] allow the player to cheaply expand the base. Note that Wood Blocks are easily destroyed and shouldn't be used in large bases.
*Player also need to add generator ([[Large Generator |large]] or [[Small Generator|small]])
 
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*After that player can turn on the power of the base by pressing the key '''Y''' (default).
 
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For a base to function it needs power which can either be provided by solar panels, [[Small Generator|generators]] or both of them combined. For a solar setup
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* Add [[Solar Panels (Small)|small solar panels]] or [[Solar Panel Blocks|solar panels]] to your base, up to a total of 15
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* Add any number of [[Capacitor (Solar)|solar capacitors]]
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For a fuel based setup
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* Add any number of [[Small Generator|small generators]], [[Large Generator|large generators T1]] or large generators T2
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* Add any number of [[Fuel Tank (T1)|small fuel tanks]], [[Fuel Tank (T2)|fuel tanks]] or [[Fuel Tank (T3)|large fuel tanks]]
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* Fill the fuel tanks with [[Bio Fuel|bio fuel]], [[Fuel Pack Promethium|fuel packs]], [[Large Fuel Pack (Promethium)|large fuel packs]] or [[Fusion Cell|fusion cells]] by either pressing P or walking up to one
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NOTE:Generators only produce the amount of energy needed and consume fuel accordingly. This means you can decrease fuel consumption with added solar panels.
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== Base Attacks ==
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Bases owned by one or more players might be attacked by alien factions with a reputation of unfriendly or hostile and headquarters in the same sector if any player is in proximity. Destroying the headquarters' core or raising your reputation stops the spawning of new base attacks, but won't stop ongoing ones. In a base's statistics menu the approximate time of the next base attack by a faction and its headquarters can is shown.
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When a base attack happens some events will trigger sequentially starting with a notification telling the player that a base attacks has started. A limited amount of enemies belonging to the attacking faction will appear. The attack ends as soon as all attackers are defeated or the bases core is destroyed and the player will get notified of the result. The strength of the base attacks depends on the size of the base, its energy use and the reputation with the attacking faction.
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Note that attackers drop their normal loot, making base attacks a source of resources.
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== Farming ==
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Growing Plots can be placed as part of bases allowing for farms. Plants need to be in an oxygenated area with a [[Plant Grow Light]] above. For more information see [[Farming]].
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== Alien Bases ==
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Bases belonging to [[Alien (Faction)|Alien Factions]] can be found and visited.
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= Placeable Parts =
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{{SVersion}}
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=== Weapons & Items ===
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* [[Projectile Turrets]]
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* [[Rocket Turret (BA)|Rocket Turrets]]
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* [[Laser Turrets]]
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* [[Artillery Turrets]]
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* [[Sentry Gun (Player)|Sentry Guns - Player]]
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=== Building Blocks ===
   
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* [[Ladders]]
The overall information and what essential parts are missing will show in Base Control Panel (''Accessed via '''P''' (default) ''). Name of the base and ownership can also be changed via the Base control Pannel. Go [[Building#Ownership|here]] to find out more about ownership.
 
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* [[Wood Blocks]]
NOTE:As soon as the base get turned on it will attract [[Drone]]s
 
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* [[Concrete Blocks]]
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* [[Steel Blocks L]]
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* [[Hardened Steel Blocks L]]
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* [[Combat Steel Blocks L]]
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* [[Growing Plot|Growing Plot (Steel)]]
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* [[Shutter Windows L]]
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* [[Steel Stairs|Stairs (Steel)]]
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* [[Truss Block L|Truss Blocks L]]
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* [[Windows L]]
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* [[Armored Windows L]]
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* [[Growing Plot|Growing Plot (Concrete)]]
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* [[Growing Plot|Growing Plot (Wood)]]
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* [[Armored Concrete Block]]
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* [[Xeno Steel Block]]
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* [[Stairs (Concrete)]]
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* [[Stairs (Wood)]]
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* [[Carbon Composite Blocks L]]
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* [[Heavy Windows]]
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* [[Walkways & Railings L]]
   
==Functional Parts==
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=== Devices ===
Following blocks are essential for a useful base-
 
*[[Large Constructor]] to construct advance/complex items
 
*[[Oxygen Station (CV,BA)|Oxygen Station]] to fill up suit oxygen
 
*Oxygen Tank ([[Large Oxygen Tank|large]] or [[Small Oxygen Tank|Small]]) for source of oxygen for Oxygen Station
 
*[[Food Processor]] to craft foods and medical items
 
*Turrets (see [[#Maintaining and Defending Base|Defending Base]]) for defending the base
 
*[[Growing Plot]] and [[Plant Grow Light]] to grow foods.
 
* Fridges ([[Fridge (T1)|Tier 1]] or [[Fridge (T2)|Tier 2]]) for keep the perishable foods fresh.
 
NOTE:All the blocks mentioned above will not available from the start. Player need to unlock them via [[Tech Tree]]
 
There are many more functional and decorational blocks for the base, which can used to increase functionality of the base or make it look better. A complete list can be found [[:Category:BA|here]]. Parts which can be attached in a BA are marked by a '''red dot''' in the upper left corner in constructor menu.
 
   
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* [[Sensor and Signal Blocks|Sensor and Signals]]
==Space Station==
 
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* [[LCD Screens]]
Space Stations are base made in space. They are Identical to the planet bases in every way except in space there is no gravity. There is also no oxygen inside of a Space Station, so it is necessary to have your helmet on and a source of Oxygen readily available at all times. Space Stations need a {{item link|Gravity Generator}} to create artificial gravity in space.
 
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* [[CPU Extender T2]]
*Find all the pre-made in-game space stations [[:Category:Space Station|here]]
 
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* [[CPU Extender T3]]
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* [[CPU Extender T4]]
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* [[Automatic Door (CV,BA)|Automatic Doors]]
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* [[Automatic Armored Door|Armored Automatic Doors]]
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* [[Forcefield Emitter Blocks|Forcefields]]
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* [[Shutter Doors]]
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* [[Hangar Doors]]
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* [[Boarding Ramps]]
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* [[Ramps]]
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* [[Blast Door Blocks]]
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* [[Elevator Block]]
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* [[ATM]]
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* [[Armor Locker (CV,BA)|Armor Locker]]
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* [[Wireless Connection]]
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* [[Repair Station]]
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* [[Small Constructor]]
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* [[Large Constructor]]
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* [[Advanced Constructor]]
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* [[Deconstructor]]
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* [[Furnace]]
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* [[Repair Console]]
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* [[Repair Bay]]
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* [[Repair Bay (T2)]]
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* [[Cargo Boxes CV BA|Cargo Boxes]]
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* [[Container Controller (BA, CV)|Container Controller]]
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* [[Container Extension]]
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* [[Ammo Box]]
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* [[Container Controller (Ammo)]]
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* [[Plant Grow Light]]
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* [[Lights (CV,BA)|Lights]]
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* [[Flare]]
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* [[Clone Chamber]]
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* [[Medical Devices]]
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* [[Ventilator]]
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* [[Small O2 Tank]]
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* [[Large Oxygen Tank|Large O2 Tank]]
 
* [[O2 Station]]
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* [[Fridge (CV,BA)|Fridges]]
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* [[Food Processor]]
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* [[Solar Panel Blocks|Solar Panels]]
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* [[Solar Panel Blocks (small)|Solar Panels (small)]]
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* [[Capacitor (Solar)]]
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* [[Small Generator]]
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* [[Fuel Tank (T1)]]
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* [[Fuel Tank (T2)]]
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* [[Fuel Tank (T3)]]
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* [[Large Generator|Large Generator (T1)]]
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* [[Large Generator|Large Generator (T2)]]
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* [[Gravity Generator]]
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* [[Teleporter]]
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* [[Polarized Hull Shield (T1)]]
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* [[Pentaxid Tank]]
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* [[Offline Protection]]
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* [[Land Claim Device]]
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* [[Passenger Seat]]
   
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=== Decoration Blocks ===
==Maintaining and Defending Base==
 
*The core denotes the ownership of the base.It is also the primary target of the attacking drones, so it needs to be very heavily protected.
 
*The base needs power to function . Generators give that power and the fuel in fuel tanks supply fuel to the generator. Without power all the devices will shut down. Keep the fuel tank under close watch so they don't run out of fuel.
 
*Place turrets to defend the base from attacking Drones and to clear out the surrounding area from hostile mobs.
 
   
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* [[Furnishings (Deco)]]
Here is the list of Turrets which can be placed on the base<br>
 
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* [[Tech Equipment (Deco)]]
<dpl>
 
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* [[General Devices (Deco)]]
category=Turrets
 
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* [[Artificial Plants (Deco)]]
category=BA
 
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* [[Consoles (Deco)]]
mode=inline
 
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* [[Antenna (Deco)|Antennas (Deco)]]
inlinetext= &nbsp; &bull; &nbsp;
 
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* [[Radar (Deco)]]
</dpl>
 
   
 
NOTE:All the blocks mentioned above will not be available from the start. The player need to unlock them via [[Tech Tree]]
Find out more about maintenance [[Building#Maintenance|here]].
 
 
[[Category:Structure]]
 
[[Category:Structure]]

Latest revision as of 15:30, 10 April 2021

Base (BA)
Base-logo
T7a-Base
The stock "BA_Prefab_Tier7a" Base
Type
Structure
Icon
BA
Starter Block
Base Starter
Unlock Lvl
1
Unlock Pts
0
Speed and Capability
Planet
0 m/s
Space
0 m/s
Warp
No
Gamemode
Survival
Yes
Creative
Yes

Bases are structures similar to Capital Vessels, but can not move. Because bases are available earlier in the game and many useful items can be placed in bases, having a base is mandatory for the progression of the game. Many naturally occurring structures like wrecks at the crash site are registered as bases. The player can claim coreless bases by placing his core or create a new one with a Base Starter.

Many Alien POIs often are bases with an alien core. Interaction with these bases may depend on or have an effect on your reputation with the faction it belongs to. Note that Story POIs which may also belong to a faction often have an Admin core make them indestructible.

Building a Base[ | ]

To advance in the game it is mandatory to construct a base. Without a base, only Hover Vessels can be build. Many advanced items like the Short Range Warp Drive require at least a Small Constructor which must be placed on a base rather than on terrain.

  1. Craft a Base Starter
  2. Place it
  3. Add blocks

In early game, Wood Blocks allow the player to cheaply expand the base. Note that Wood Blocks are easily destroyed and shouldn't be used in large bases.

For a base to function it needs power which can either be provided by solar panels, generators or both of them combined. For a solar setup

For a fuel based setup

NOTE:Generators only produce the amount of energy needed and consume fuel accordingly. This means you can decrease fuel consumption with added solar panels.

Base Attacks[ | ]

Bases owned by one or more players might be attacked by alien factions with a reputation of unfriendly or hostile and headquarters in the same sector if any player is in proximity. Destroying the headquarters' core or raising your reputation stops the spawning of new base attacks, but won't stop ongoing ones. In a base's statistics menu the approximate time of the next base attack by a faction and its headquarters can is shown.

When a base attack happens some events will trigger sequentially starting with a notification telling the player that a base attacks has started. A limited amount of enemies belonging to the attacking faction will appear. The attack ends as soon as all attackers are defeated or the bases core is destroyed and the player will get notified of the result. The strength of the base attacks depends on the size of the base, its energy use and the reputation with the attacking faction.

Note that attackers drop their normal loot, making base attacks a source of resources.

Farming[ | ]

Growing Plots can be placed as part of bases allowing for farms. Plants need to be in an oxygenated area with a Plant Grow Light above. For more information see Farming.

Alien Bases[ | ]

Bases belonging to Alien Factions can be found and visited.

Placeable Parts[ | ]

Weapons & Items[ | ]

Building Blocks[ | ]

Devices[ | ]

Decoration Blocks[ | ]

NOTE:All the blocks mentioned above will not be available from the start. The player need to unlock them via Tech Tree