Water

Water is one of the most important terrain features in. It is found in small puddles, ponds, lakes, oceans, within ice, and certain types of soil.

Properties
Water in currently does not flow, and behaves as a semi-transparent block with no hitbox. Players can see the world around them with a blue/green hue (depending on the type of water). Players can swim in or under water if they do not have any weapon or tool in their hands. If they have a tool or a weapon in their hands, players will walk on the floor underwater. Players start to drown immediately if they go underwater without a helmet on. Drowning adds a red hue to the display and shows the alert "You have no oxygen to breathe" at top right corner of the HUD.

It is impossible to shoot a weapon underwater but it is possible to use tools. Drones and alien base turrets will fire on submerged players should the player be within line of site and range. Other mobs can see players, but don't go into the water, making it a safe retreat location when chased by non-Drone mobs.

Particle effects of splashing water can be seen if any vessel flies/hovers close to the water.

Types of Water
There are four types of water and various types of sources of water in. Type of water only determines its color, not its quality. The four types of water are Additional sources of water are See the gallery for images of each source.
 * Blue
 * Green
 * Brown
 * Red
 * Ice
 * Ice with Water
 * Slimy Patch
 * Alien Biome Terrain

Source Quality
Various kinds of water sources have various types of quality which determine how much time it take to produce one unit of resources in various resource generator.

Uses
As of version 4.x, water is the only source of three primary resources:
 * - used to craft and fill up the suit via Oxygen Station (CV,BA) and Oxygen Station (SV,HV) to breath in non-breathable environments.
 * - used to craft.
 * - used to craft various food and medicine items.

Game Code
The type of water in a planet (playfield) can be controlled by editing the playfield.yaml file of the biome of that planet.
 * Attribute:
 * Values:,  ,

History

 * Pre-Alpha 1.0.0 : Introduced
 * Pre-Alpha 1.0.4 : Added underwater sound
 * Pre-Alpha 1.1.0 : New water shader to show the reflection of sky
 * Pre-Alpha 3.0.0 : Added special particle effect for ground blast on water
 * Pre-Alpha 3.3.0 : Added better water shader
 * Pre-Alpha 4.0.0 : Added water impact sound
 * Pre-Alpha 4.1.0 : Added way to customize the color of water
 * Pre-Alpha 5.1.0 : Fixed texture
 * Pre-Alpha 5.3.0 : Improved water shader