Telnet Commands

Updated to Version: Experimental 8.0.1 1610 Currently these are all of the known Telnet commands with basic explanations

Telnet commands
For a full list of availible console commands, with documentation: ConsoleCommands Some commands on that list also doubles as Telnet commands (!) (marked "is telnet": "V")

This list is 'telnet-only' commands

gents
Command: gents List all structures on all playfields (only dedi/server)

initadmin
Command: initadmin Sets myself as the initial administrator. This command can only be executed if there is no player with admin permissions.

Instances
Command: instances

Shows information of all running instances

plys
Command: plys Shows all players in the game

remoteex
Command: remoteex Use pf= or cl= to send console command to

Send in-game console commands to a player or playfield Player example: remoteex cl=xyz sector Akua (replace xyz with your player client ID) Playfield example: remoteex pf=13012 destroy 26035 / remoteex pf=13012 regenerate 34 replace 13012 with the Playfield Proccess ID  The other number is the entity ID of the ship/poi Note that any command will be executed no matter the users privelegies on the server (Will not check if the user 'is allowed to execute' command)

known to work:

remoteex cl=P 'marker add name=N pos=X,Y,Z w wd expire=T'

places a waypoint on the in-game map for the player that is ClientID "P"

w for Waypoint (optional, currently bugged. all plotted coordinates show as waypoints)

wd = remove when player gets close (not tested, may be default)

Variables:

P = clientID

N = a string with no spaces

X/Y/Z = the coordinates, whole numbers ONLY

T = time in seconds till the mark dissapears (Note: can't use wd and Expire in the same mark)

For all valid RemoteEx commands (ConsoleCommands)

Note, that Console Commands with spaces must be inside quotationmarks to work.

saveandexit
Command: saveandexit Saves the game and exits - optionally after a given timeout. NOTE: Issuing this command automatically cancels a scheduled 'stoppf' command! When using a timeout some warning messages will be broadcasted before actual exiting. saveandexit [] - when a timeout is given the exit will be delayed accordingly saveandexit cancel - cancels a scheduled exit saveandexit - shows a scheduled exit Examples: saveandexit 10

say
Sends a chat message to players or factions (use 'plys' to get client ids)
 * say 'text with blanks'                   -> send a message to all players
 * say f: 'text with blanks' -> send a message to a specific faction
 * say p: 'text with blanks'     -> send a message to a specific player

Examples: say f:Abc 'We deleted the problematic SV' say p:37  'I restored your lost HV'

servers
Command: servers Lists all connected playfield severs can also do things like

stoppf
Command: stoppf Stops a specific or all playfield servers - optionally after a given timeout. NOTE: Issuing this command automatically cancels a scheduled 'saveandexit'! When using a timeout some warning messages will be broadcasted before actual stopping. Remaining connected players will be disconnected, they can immediately reconnect. stoppf |all [] - stops the server that provides the playfield (or all servers) - when a timeout is given the stop will be delayed accordingly Note: Put playfield name in single quotes if it contains spaces stoppf kill - immediately kills the server process that provides the given playfield Use only if a normal stop didn't work (may result in not saving latest data) stoppf cancel - cancels a scheduled server stop stoppf - shows a scheduled stop - if any Examples: stoppf Ningues

note: currently unknown how to create a global scheduled stop of all servers with a timeout value (syntax unknown for "all" option)